About This Game Divergence: Year Zero sets the stage for what would become the "Divergence" universe in a modern-survival adaptation and prequel to Divergence: Online.As the emergence of the first non-sapien humans to inhabit the Earth in over 200,000 years (Homo-Solitus) coincides with the catastrophic rupture of the Californian San Andreas fault, a lethal virus designed in the clean-rooms of Silicon-Valley biotech firms specifically to wipe-out the Solitus humans is released to the environment dealing a one-two punch to western American civilization.As the burning wreckage of California sinks into the Pacific Ocean and the Cascadia Subduction Zone devours large portions of the states of Oregon and Washington, The U.S Government, working with both Canada and Mexico frantically struggle to contain the spread of disease. A disease born of a virus designed to wipeout Solitus humans, but released before it could be perfected and constrained purely to the Solitus genetic code, now running rampant and infecting all humans who come in contact with it with incurable psychosis, hyper-aggression and even cannibalism.You play as a survivor to the initial catastrophe now cutoff from the rest of America behind "The Western Wall" erected to prevent the spread of the virus. No word comes in, no one gets out. A total communications blackout prevents cell-phones, internet or even television and radio from reaching survivors beyond the wall. Only a handful of cities avoided total collapse after the great earthquakes and the subsequent rise in sealevel consumed most of what was once the North-American states of California, Oregon and Washington.Without the advent of civilization to protect him from his fate, man now once again lives at odds with the wild, although packs of hungry roaming animals are no longer the most deadly thing you may encounter. If you survive the wolves, the bears, the elements, starvation or thirst, you just may live long enough to find yourself robbed or murdered by bandits or bandit-groups, or even worse, accosted by hordes of infected humans seeking to devour your flesh.It's at least 30% worse than waiting in line for an iPhone is the picture we're painting here.Welcome to hell.Divergence: Year Zero is built on the same advanced technology that won it's predecessor Divergence: Online the rank of #1 out of Over 1,700 Games on Steam Greenlight during its cycle and benefits from six-months of additional improvements since then. Its key features being;1.A True-MMORPG where all players coexist on the same server - No sharding or otherwise [/i]instancing[/b] of the playerbase. Any two people in the world who player Divergence: Year Zero play on the same server, guaranteed.2. Simply Unbeatable Crafting. Divergence means "you determine every single stat of every single item that you craft by scouring the world for the absolute best raw materials and resources". Unless intentionally done so, it's impossible that any two items crafted in Divergence can be the same. Be the servers best weaponsmith who makes the best guns, the architect who builds the largest buildings for yourself or your group, or any of our other professions.2. Skill-Based advancement. Chose as few or as many professions as you like and split your available skill points between them.3. Combative and non-combative progression. Divergence rewards both weapons-related careers such as marksman as well as non-combat-derived professions such as scout, ranger, or doctor. Make your living healing other survivors, creating medicines, chopping down trees to create wooden fortifications or even training wild horses for use as trusty and reliable mounts.4. Massive Housing and Construction. In Divergence, any player can work to create not just one, but multiple homesteads and in virtually any location in the entire game world for themselves or their group(s). Craft stronger walls based on the materials you used and create a huge fort, or even (with subscription) construct anything you wish out of Ferrocrete Voxels, Divergence's epic voxel-building and streaming proprietary system.5. Advanced personal and civic power-management. Create power grids to bring light to the darkness around your home and keep the shitheads out while you're away.6. Automated Resource Harvesting. Craft and deploy automated harvesting rigs to pull crude oil out of the ground for you, store it in barrels in your compound and defend it from Lord Humongous and his army of Road Warriors seeking to turn it into gasoline to power vehicles.7. Design your characters appearance down to the smallest feature. This is how character customization should be in 2016 guys; We aren't going to make you wait two years just to be able to make a female character then act like it's some-kind of fecking accomplishment. Seriously.8. Both world-loot and crafted versions of the same weapons and items. Love that AK you found inside the burned-out building but loathe the accuracy? Become an expert weaponsmith and build your own version of the same weapon from schematics with potentially even better features!9. Craft your own respawn and fast-travel facilities for yourself or your group, helping you get around the world quicker, helping friends get to you quicker, and helping you get back on your feet quicker when some jagoff blows your face off.10. A policy of total interaction with us, your developers. We have a facebook group page. You describe your bug or bugs on there. We read it and fix the bugs. That's how it's always worked with Divergence: Online, that's how it works with Divergence: Year Zero.11. Finally live out your fantasies of a career in "Road-Warrior"ing! Not only does control over fossil fuels dominate the economy and the landscape, but almost any item you can craft can be bolted directly onto your chosen vehicle for armor or just to look badass! Be careful though, welding objects to a vehicle will increase it's top-heaviness!12. Tons of wild creatures roaming the wild, some aggressive, some fearful. Hunt them, harvest them, or run for your god damn life!13. Vehicle customization! Salvage a tractor from an abandoned barn and strap barbed-wire to it's frame, or nail wooden spikes to the roof to keep the baddies off. Virtually any items crafted or looted can be bolted onto any and all of your property, house, camp, base, or vehicle! All these features and many more, but oh did I mention:"Virtually Unhackable"Built on the same technology that makes Divergence: Online virtually unhackable, Divergence: Year Zero benefits from the same extensive engineering developed through years of R&D to create a scumbag-free experience for our players. Want to play another hastily-thrown-together Zombie Survival game and get head-shot from two-miles away with a shotgun? There are a lot of those out there for you, but if you want to play a game that instead says, "You can't do that. That's absolutely ridiculous, GTFO!", you play Divergence. 7aa9394dea Title: Divergence: Year ZeroGenre: Action, Indie, Massively Multiplayer, RPG, Early AccessDeveloper:Stained Glass LlamaPublisher:Stained Glass LlamaRelease Date: 16 Oct, 2016 Divergence: Year Zero Crack All Type Hacks divergence year zero Ok... Bought it, kinda hyped and Schit... Create account: Steam refuses connection. "uhu..... erm...." Check Forums... Oh nice... The Devs left the sinking ship before it even got hit by a freakn iceberg.... God damn. Why is Steam still selling this? There is no game. I mean, literally, no game just the loading screen. Refund, thanks.. Ok... Bought it, kinda hyped and Schit... Create account: Steam refuses connection. "uhu..... erm...." Check Forums... Oh nice... The Devs left the sinking ship before it even got hit by a freakn iceberg.... God damn. Why is Steam still selling this? There is no game. I mean, literally, no game just the loading screen. Refund, thanks.. So, let me start off by saying I'm a little shocked. I noticed a great amount of the in game assets... Are very similiar if not exact to the game this is inspired by (Star Wars Galaxies) such as the hairstyles and very much especially the skill tree which has nearly class by class and skill box for skill box resemblance. While I do hope a SWG 2.0 becomes a thing, there is a lot of work to be done, especially in terms of producing original asset content if this going to be the price tag of this game and it's MMO parent (Divergence Online). I wandered around for about 30 minutes and the world felt more like a tech demo to me than an actual Early Access game I normally find on Steam. I clipped through the ground multiple times, there appeared to be no spawns of any sort of lootable objects within the vicinity, even outside the starting zone. Clicking on objects is very glitchy, and apparently examining things doesn't work at the moment. Granted I did read the noob tip that spawning is currently haywire, so there is that to go with. However I cannot recommend somebody pay a steep 30 bucks for this, maybe in the future when it is more polished.. Awesome Game, lots of future! Great Job!. This review is for those of you still on the fence about the "Divergence" games.Review the progress of the previous, incomplete effort, prior to this re-brandingI was curious if this was in any way better or different than Divergence: Online, so I had to check for myself. What follows is an honest accounting of the current state of the game - everything here can be verified.Before you seriously consider sinking money into this game, even on a speculative basis, you should look at ther reviews for "Divergence: Online". Consider how many years have passed and led to the reviews as you read each one, positive and negative, and decide for yourself if you have faith that either of these games will ever truly amount to anything worth playing. This is not a new game, just more of the same with a different skin.Effectively, what you have here is the result of taking the same base engine and UI, downloading an assortment of "modern survival" assets from the Unity Store, and rebranding D:O for a different audience. While this sort of pivot isn't bad, in and of itself, the reasons behind this "prequel" are suspect considering the original game could have been enhanced using the original title. Instead, the developer cited that the original audience for D:O was "too niche" to make further development financially feasible, so you end up with what you see here which is a fairly blatant money grab and no better as a game than D:O, which is the product of several years of effort.Please do not buy this game if you expect, ...well.., an actual game. This feels more like your college buddy's experiments with a commercial engine as he puttered around and made some mishmash game which barely runs and every game system feels like a cardboard cutout storefront in a fake western town on some B-movie film lot where things may appear pretty from the outside but nothing really works. The developers themselves, especially Ethan, are openly rude and dismissive. Verify this yourself by simply reading their responses to criticism in Divergence Online reviews and forums. Support from the dev team on their first EA title or their handful of game support folks can take days or weeks, and that's if you find the support channel or forum they happen to be paying attention to that week and if you phrase the request in the precise format that leaves them with the fewest lookups - again, verify this for yourself on the forums."Pay No Attention To The Man Behind The Curtain"Please don't buy this game on speculation, based solely on people throwing such words around as "promise" or "potential". Those two words are the anethema to useful reviews as all they do is spotlight the shallow foundational shell of a game which really has more to do with the engine than the game itself, which is devoid of content or direction, and give zero consideration for the multitude of systematic flaws at the core of the game's immature and ameteur development team, broken developlent process, and questionable business\/support model.Inform yourself with even a little research on this game. If, ultimately, you decide you want to support this game with your financial support, despite every warning online against doing so, don't say you weren't warned. If you do buy the game, buy it through Steam instead of through the game's own web storefront. If you do not buy it through Steam you will likely never receive a refund should you choose to pursue one. Remember also that you have up to two weeks and cannot exceed two hours of "played" time if you want to return the game through steam. Trust me, two hours is plenty to see this product for what it is.
Divergence: Year Zero Crack All Type Hacks
Updated: Mar 25, 2020
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